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[77] Comminuted Fracture

  • Writer: Conlan Walker
    Conlan Walker
  • Apr 6, 2023
  • 1 min read

This post's a bit light, as there isn't much in the way of tangible things. The good news, though, is that I started debugging the hybrid 3d renderer thing.

By setting the -O0 option for the debug build, all of my inline vector math functions started throwing undefined reference errors, and it took me a while to figure out that it was because they had no static keyword.

I still don't understand the keyword very well, but after I sorted that and a few more problems, I was able to replicate and record the problem I ran into a few weeks ago:


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For reference, this (excluding the texture) is what the destroyed mess above is actually supposed to look like

It's just the dumb Among Us crewmate thing, but I added a couple of diffuse colors + a texture of some color bars.















 
 
 

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