[41] L'lasons de Aether ver Beinags #23
- Conlan Walker

- Jul 15, 2022
- 2 min read
Alright. Straight to the point.
Over the weekend, I formed some idea that I wanted to continue modeling the cave, its extremities, and possibly some core ocean inhabitants. My brain on Monday, however, was just not having it, as each night this week I had a dream with a song I wanted to replicate the next day (among other things). As such, I did music. I achieved I think 2/3 things I wanted to.
One of them was demonstrate/practice a technique, where a song samples itself.
To do this, I needed to properly set up loopback recording, where I need to account for audio driver delay. Through trial and error, this delay for me seems to be exactly 7284 samples.
Assuming a sample rate of 44.1kHz, that would be about 165ms.

Once that was done, I wanted to do 3 passes of the same thing, modifying it each successive time. That's an odd way of wording my original thought, but I don't care enough to change it.
I started off making a simple drum beat thing, using a Roland TR-606-whatever drum rack preset, which took like 15 minutes.

The 2nd pass, so to speak, was me chopping up the 1st, and trying to make something different out of it. This one took approximately 20 minutes.

Finally, using only the 2nd pass,
I made whatever this is.
This took the rest of the day.

As you can quite plainly hear, it sounds nothing like the original.
(There are far more use cases for this kind of thing than what I'm showing)
That concludes Monday.
Tuesday was largely uneventful, showable work-wise, as most of the day was spent tweaking instruments, and learning about frequency modulation, which is simple and also complicated.

I did, however, make something that day, even if it wasn't what I originally wanted. I wanted to make some cave ambience, but ended up with clown music, and I actually don't remember how that even happened.
One of the tweaked instruments is on display here (some organ, I think.)

On Wednesday, I wanted to use the clown music somehow, even if I couldn't figure out how to put it anywhere in the actual game.
I yet again failed to make anything longer than 30 seconds.

That's basically it, though I did notice some of the vibrato effects visually when looking at the spectrogram of those 30 seconds in audacity (shown in wavy lines.)

So that's pretty cool, at least.
(Also, the reason the image numbers look weird is because I tried taking the inverted color of the section they appear in for higher visibility, but it also makes it look a bit off.)

![[158] Most Important Brick in the Least Important Wall](https://static.wixstatic.com/media/df100d_f70be6ae4318455fbbc605cd1069c6ee~mv2.jpg/v1/fill/w_980,h_410,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_f70be6ae4318455fbbc605cd1069c6ee~mv2.jpg)
![[157] Mail Order Sacrifice](https://static.wixstatic.com/media/df100d_e284fa6c51b04524bab9d3cf9f1f6441~mv2.png/v1/fill/w_980,h_382,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_e284fa6c51b04524bab9d3cf9f1f6441~mv2.png)
![[156] Moat of Babble](https://static.wixstatic.com/media/df100d_091e451794b14aecb494a16c15c966c3~mv2.png/v1/fill/w_980,h_705,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_091e451794b14aecb494a16c15c966c3~mv2.png)
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