[19] L'lasons de Aether ver Beinags #1
- Conlan Walker

- Feb 4, 2022
- 3 min read
I'd like to start this off by saying that I didn't have much of an aim in January.
I started to learn C#, sure, but I didn't really set any tangible goal other than that.
I can say that I have something now. Anything at this point would be a good thing, though.
Before that, I wrapped up that FPS movement tutorial I was following before tweaking it for the sake of being concise.
I created character movement first:

And then I altered the existing mouse look code:

Now I can actually move around while looking with the mouse:
Okay.
With the help of Vives, I was able to form an idea based on a few concepts that I've been wanting to create something out of for a while, but forgotten many times.
It was at least 3-4 years ago that I started thinking of how I could make piece of media where it appealed to human sensibilities as little as possible. What I mean by this is taking normal concepts, and filtering it through the eyes of another universe entirely. I'd try to follow this idea down to the universe's most basic components. Of course, this easier said than done.
If I am to make a game where a significant portion of its gameplay is predicated on learning
the workings of another reality, a problem starts to emerge at the thought of having to show just enough of the game's content, while at the same time not spoiling too much here.
For a language to be spoken by sorta humanoids, I'd want language that isn't too esoteric to where no player would realistically get anywhere.
I messaged a friend of mine for permission to use his own conlang, Exprish, for this purpose.
A conlang with its own phonemes and alphabet (intentionally obfuscated):

and its own set of radicals, or components of a word compound:

which itself has a runic-style radical form:

Exprish can be both written as basic form, or with its extended form of radicals.
They both differ in their structure and symbol alignment, however.
Multiple radicals can be formed to make a single word that would otherwise need to be expressed through multiple base glyphs. These compound characters to words are best suited for use cases where only a few words are required, but it's not mandatory. This could be something as simple as marking a jar of something with a single inscription that describes what's contained within.
The normal and runic variants of these radicals can be used interchangeably, at the discretion of the creator of the compound symbol. Here are some of the different ways you can express a single word, using different proportion/distribution of radicals (for this word with a length of 4; no I won't say what word that is):

This diagram also shows the order guide of the radicals too.
While all 6 of these words technically mean the right (and same) thing, 2 and 3 I think would look worse/not be indicative of the word's actual meaning.
And here's an example of how these radical components can be spliced and concatenated for the sake of being compact:

This also shows a non-linear distribution of radicals, as shown on the right of the image.
It will be a bit of a challenge to spoil as little as possible, for a game that needs ignorance on the part of first time players. Other than that, that's it for this week.

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