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[17] 12 Diamonds and a Mountain

  • Writer: Conlan Walker
    Conlan Walker
  • Jan 20, 2022
  • 2 min read

I got way more stuff done than last week, even if that's not really saying much.

In fact, what I have now is technically a game. I haven't yet implemented some of the things brought up in the lesson, like particle effects and whatnot, but I have watched all 17 of the videos. First, I learned about the terrain tool. I had a problem at the start, because the terrain wouldn't lower past the height 0 it started off with, though this was solved by making the height of all the terrain half of its maximum. After that, I made a mountain, painted it, before topping the area off with some trees and grass:

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The flora looked alright, but it needed some lighting and a skybox:

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Since the game in the lesson is one where you collect a certain amount of items, I needed a proper mesh and material to fit the part. Having an opaque yellow ball as the collectible is brain-rottingly boring, so I decided on a translucent diamond. I didn't want to deal with having to make an account on some website for such a simple object, so I wanted to make my own.


I opened up blender and created a cone mesh, before extruding and shrinking its wide section. I also flipped the cone on its head so that the pointy bit is located near the bottom:

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After that, I applied a decimate modifier to give it a more distinct, angular look:

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I put a blue material on it for this image to demonstrate the color I wanted.


I added this new mesh to the game, for a total of 12 diamond pickups (for now).

In this next image, the diamond objects are shown, as well as soft lighting, and a changed billboard sprite distance for the terrain:

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The main problem with these items right now is how close you need to be for it to register a pickup event. This might have something to do with the fact I swapped out the sphere collider with a mesh one, but I have no clue beyond that.


Outside of enforcing player boundaries or something, hazards in an area like this are kinda useless. I might flesh out the level to include places like big rock formations which you can climb on, stone monuments, and other landmarks I could put areas of damage in/around.

At some point, I want to add a timer to encourage completing the game as fast as possible.

Anyway, that's it for this week.

 
 
 

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