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[153] 2/3 Baked

  • Writer: Conlan Walker
    Conlan Walker
  • 6 days ago
  • 1 min read

So, two things (it would've been 3, but I couldn't fit the other one in this week).


The first Is I helped out with working more on the witch shoot-em-up whose development was hampered by the fact Construct was the engine of choice. This new version is a rewrite for Godot, and it is a lot easier to integrate with Git, since there's built-in support for it!


Noteworthy contributions to the project by commit order are:

  1. Fixed and optimized all assets

  2. Added a partially-custom, public domain font

  3. Added candy particles that are emitted from the player when damaged

  4. Added small basket sprite to player

  5. That small basket changes its frame depending on the player's health

  6. Added an animated health indicator in the top-left



I do have some notes written down related to some ideas for the games, as well as bug notes.

Here's the current state of the notes file:




As for the other thing, I made (and am still wrapping up) a GDI and WinMM-based framework to help my friend learn C and C++ a bit more, in an easier manner than it might be otherwise.


Here's a demo that demonstrates its audio and video capabilities (The framework itself also quite tiny, as this demo is only about 29kiB!):


Pastebin at the time of writing this is partially down for maintenance, and seems to only embed like 1/4 of the time the page is loaded, so here's the line count, at least:



Here's the code for that once pastebin is back up proper: (keep in mind that a lot of this code is taken from my other Win32 libraries):


 
 
 

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