[138] Swallet
- Conlan Walker
- Aug 2, 2024
- 1 min read
These past two weeks have been for the most part, pretty busy, stressful, and frustrating.
However, I did get some stuff done with the platformer, as well as a side thing.
I didn't realize how involved refactoring player movement to be more responsive until I actually started working on it, but I did eventually arrive at a solution I'm fairly happy with.
Basically, the movement now uses an easing function made from a cubic bezier curve.
Here's the code related to the platformer stuff:
I also did other stuff as a way to not get burned out from working on that single annoying problem for 2 weeks. Here's the code for a new SDL2-based library thing (currently a WIP):
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