[138] Swallet
- Conlan Walker

- Aug 2, 2024
- 1 min read
These past two weeks have been for the most part, pretty busy, stressful, and frustrating.
However, I did get some stuff done with the platformer, as well as a side thing.
I didn't realize how involved refactoring player movement to be more responsive until I actually started working on it, but I did eventually arrive at a solution I'm fairly happy with.
Basically, the movement now uses an easing function made from a cubic bezier curve.
Here's the code related to the platformer stuff:
I also did other stuff as a way to not get burned out from working on that single annoying problem for 2 weeks. Here's the code for a new SDL2-based library thing (currently a WIP):

![[158] Most Important Brick in the Least Important Wall](https://static.wixstatic.com/media/df100d_f70be6ae4318455fbbc605cd1069c6ee~mv2.jpg/v1/fill/w_980,h_410,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_f70be6ae4318455fbbc605cd1069c6ee~mv2.jpg)
![[157] Mail Order Sacrifice](https://static.wixstatic.com/media/df100d_e284fa6c51b04524bab9d3cf9f1f6441~mv2.png/v1/fill/w_980,h_382,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_e284fa6c51b04524bab9d3cf9f1f6441~mv2.png)
![[156] Moat of Babble](https://static.wixstatic.com/media/df100d_091e451794b14aecb494a16c15c966c3~mv2.png/v1/fill/w_980,h_705,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_091e451794b14aecb494a16c15c966c3~mv2.png)
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