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[138] Swallet

  • Writer: Conlan Walker
    Conlan Walker
  • Aug 2, 2024
  • 1 min read

These past two weeks have been for the most part, pretty busy, stressful, and frustrating.

However, I did get some stuff done with the platformer, as well as a side thing.


I didn't realize how involved refactoring player movement to be more responsive until I actually started working on it, but I did eventually arrive at a solution I'm fairly happy with.

Basically, the movement now uses an easing function made from a cubic bezier curve.



Here's the code related to the platformer stuff:





I also did other stuff as a way to not get burned out from working on that single annoying problem for 2 weeks. Here's the code for a new SDL2-based library thing (currently a WIP):


 
 
 

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