[136] Sequence Break
- Conlan Walker
- Jul 12, 2024
- 1 min read
I don't have much to say other than I've been working really hard on the game, and that I made a little demo to show off what's been done so far:
The main thing that isn't mentioned is the audio subsystem, which controls the ambience and music (though no music was added to the demo, so none is heard.)
I don't have time to put together all of the assets and code, but just know that it's a lot, and I'll get around to it next week.
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