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[130] In(ter)operability

  • Writer: Conlan Walker
    Conlan Walker
  • May 24, 2024
  • 1 min read

I got sick this week, and as such got an embarrassingly small amount of work done.

I worked on implementing the object state cache, and collision detection. Only the latter of which I'll bother showing though, as the former is really simple and not at all interesting.


I can't really explain how it works right now, at least in part because it doesn't quite work itself.



Here's the current code for the routine that checks for player collisions with a rectangle:


 
 
 

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