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[125] Goya in Spirit

  • Writer: Conlan Walker
    Conlan Walker
  • Apr 12, 2024
  • 1 min read

This week was spent being actually productive, which is great because I officially ran out of excuses. Pace of work is mostly normal now, and I expect to be doing a lot more on average.

I also solved the question of what resolution to use, based on what dimensions of tiles to use.




I created the basic framework for how environment is managed, as well as implementing background textures/patterns.




Here are a couple of examples of the background draw function:

You can stretch backgrounds across the entire window's canvas, like this gradient:

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Or you can use a repeating pattern like this:

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