[117] Lying by Omission
- Conlan Walker
- Feb 8, 2024
- 1 min read
A bit more OpenGL, but not nearly as much as I wanted to.
This is partially due to me getting sick, but also because the tutorial I'm looking at is not giving me the whole story, and it's quite frustrating. I'll make sure to find a new tutorial to hopefully fill in the many gaps of the grander scheme of things.
I added the function that automatically loops through any remaining OpenGL errors...:
... and there's now an actual useful amount of functions added to the error logging thing:
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