[113] Complexing
- Conlan Walker

- Jan 12, 2024
- 1 min read
I am now learning OpenGL, as It's clearly too early for me to be learning Vulkan at the moment. The most telling part in all of this is that I was able to technically make twice the progress in OpenGL within a few hours than I did with about a month of Vulkan.
I say technically, as OpenGL 1.1 is hardly what you think of when "OpenGL" is mentioned.
Still, this tree only took a few hours to make from absolutely nothing (including recompiling SDL to enable OpenGL, and just setting up the project in general):

And even within the week, I was able to set up a (very) basic fragment shader to draw a triangle that way using 'modern' OpenGL:

I also started working with GLSL more seriously, so I spent a few hours with shadertoy, making a plasma effect like you see in demoscene stuff (without using a tutorial!):
And here's the source code for that: https://www.shadertoy.com/view/4flSRn

![[158] Most Important Brick in the Least Important Wall](https://static.wixstatic.com/media/df100d_f70be6ae4318455fbbc605cd1069c6ee~mv2.jpg/v1/fill/w_980,h_410,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_f70be6ae4318455fbbc605cd1069c6ee~mv2.jpg)
![[157] Mail Order Sacrifice](https://static.wixstatic.com/media/df100d_e284fa6c51b04524bab9d3cf9f1f6441~mv2.png/v1/fill/w_980,h_382,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_e284fa6c51b04524bab9d3cf9f1f6441~mv2.png)
![[156] Moat of Babble](https://static.wixstatic.com/media/df100d_091e451794b14aecb494a16c15c966c3~mv2.png/v1/fill/w_980,h_705,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/df100d_091e451794b14aecb494a16c15c966c3~mv2.png)
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