[113] Complexing
- Conlan Walker
- Jan 12, 2024
- 1 min read
I am now learning OpenGL, as It's clearly too early for me to be learning Vulkan at the moment. The most telling part in all of this is that I was able to technically make twice the progress in OpenGL within a few hours than I did with about a month of Vulkan.
I say technically, as OpenGL 1.1 is hardly what you think of when "OpenGL" is mentioned.
Still, this tree only took a few hours to make from absolutely nothing (including recompiling SDL to enable OpenGL, and just setting up the project in general):

And even within the week, I was able to set up a (very) basic fragment shader to draw a triangle that way using 'modern' OpenGL:

I also started working with GLSL more seriously, so I spent a few hours with shadertoy, making a plasma effect like you see in demoscene stuff (without using a tutorial!):
And here's the source code for that: https://www.shadertoy.com/view/4flSRn
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