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[128] Boundary Wrap
Very boring week this is, since it was spent almost entirely with the scene constructor/compiler/whatever you want to call it. It reads...
May 10, 2024
1 min read
[127] int8_t Max
This week, I refactored the very fundamentals of how the engine works (again), and created the file parser for stored scenes, called...
May 3, 2024
2 min read
[126] Latent Performance
I did two things this week (though most of the work on one of them is from last week) that I can definitively name. The first thing I did...
Apr 26, 2024
2 min read
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